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16 Comments

  1. Josh
    February 21, 2018 @ 1:13 pm

    Just watched the trailer, went to the feedback forum on steam which was locked, and lead me here.

    Was really excited for this game until I got to the part in the trailer that said “You can Pause the game” this is a major flaw in this style of gameplay.

    Because it causes 1 of 2 issues.

    Issue 1: Since you can pause, it will become a requirement for min/max to push further into more difficult content early, for anyone looking to progress faster or face difficult content, it’ll require them to play a very boring pause, click, play version of the game.

    Issue 2: If Issue 1 does not apply, it’s because you do not have the option to face difficult content and/or the speed of your actions and your skill as a player aren’t required in the game. which is equally bad or worse.

    Love everything else about the game, and what is shown in the trailer… I really hope majority agree’s and the pause option is removed, because this looks really fun otherwise :D!!

    Reply

  2. gburchell
    February 21, 2018 @ 4:14 pm

    Thanks for the comment – I’d be interested to see what you think after playing, from what I’ve seen from playtesters it looks like the pausing is influenced by their personal preference. Some like to pause frequently, others barely use it.

    Reply

  3. The Madrummer
    February 21, 2018 @ 8:54 pm

    Aw…I was really hoping to see “Workshop Integration” on that roadmap list!!
    Guess I’ll never be modeling my own ships, buddies, or enemies to insert into the fray 😛
    Well, downloading now to give it a trial run! The promise of 6 hours of initial content is pretty darn enticing, though, so I may just have to stick with it!

    Reply

  4. Alexander Kanioglou
    February 23, 2018 @ 9:47 pm

    i bought it the first minutes it got out. i enjoyed it although i think that the story telling with just plain text (not even some hand drawn pictures ) is a small minus

    Reply

    • kepalaslt
      March 4, 2018 @ 10:05 pm

      how far did u go ? iam stuck after the first 4 continets…

      Reply

  5. Rotary Fun
    February 24, 2018 @ 3:15 pm

    The games is well polished for a early access.
    It’s still early days but different types of ship roll would add more immersion I have yet to play more but first impressions are very good.
    Well done

    Reply

  6. Andrew Santom
    February 27, 2018 @ 4:49 pm

    I would like to see more ships moving around on the map. The stationary pirate ship is odd. Also for future update, port combat. Like the see the ship take on a fortress maybe to be able to get into a port. Also NPC crew members, say you rescue a governors daughter, she is on the deck for any combat and can be killed or re-captured, you get a reward for returning her to a port. Or she may decide a pirates life for her and join the crew!

    Reply

  7. Rafaela Silva
    March 1, 2018 @ 12:42 am

    Not sure if this is already a feature or not, but adding a shortcut to each of the ship’s crew (1-6) during combat would make chaos much less chaotic.

    I would also add port attacks where you fight a stationary target that does a lot of damage to the players but you could have special maneuvers for those, such as hard to port quick turns to avoid cannon fire, and also the ability to play as a pirate and have a pirate lair that you could collect trophies from all the ships you’ve killed.

    Just my 2 cents 😀 love the game by the way! I hope it gets big, I’ve told everyone I know and I’ve streamed the game for 3 days now and I had more than 50 viewers one of those day which really made my day! Thank you for making such a fun game!

    Reply

  8. Steve
    March 1, 2018 @ 12:51 am

    Got as far as boarding the ship after releasing your crew from prison in the “story” mode. My screen then goes black and nothing else happens. Is there a fix for this?

    Reply

  9. kepalaslt
    March 4, 2018 @ 9:55 pm

    sooo i did everything in frozen wastes cult islands the great founding and the cold sea. and i cant travel to other continents ? or em i just slow :D:D

    Reply

    • gburchell
      March 5, 2018 @ 10:20 am

      The other regions will be unlocked as part of major updates throughout Early Access. There is the Combat Campaign to play if you haven’t done that yet 🙂

      Reply

  10. Adam
    March 8, 2018 @ 6:22 am

    Love the game. Only issue I had was shortly before fighting the kraken. Went to a cult event, fought one ship and won. Gave me the option to fight the second ship. When I picked that option my screen went black, and had to exit out of the game. When I loaded it back up I had lost all characters but my main character. It was hard to escape and costly to replace all guys but in the end not a major issue. Hope to see this game flourish.

    Reply

    • gburchell
      March 8, 2018 @ 10:04 am

      Thanks – don’t forget to leave a Steam review! A couple of other people have had a similar issue, but it’s hard to reproduce. If it happens again, please shut the game down and send us the “output_log.txt” which can be found here: \Steam\steamapps\common\Abandon Ship\AbandonShip_Data
      You’ll need to do this before you launch the game again, because that file is overwritten each time you start a new game. Please email it to support@firebladesoftware.com

      Reply

  11. Fuzzy Bunny
    March 9, 2018 @ 4:33 pm

    Hi! I’ve thoroughly enjoyed the sail to the end of the current campaign and look forward to more content, can hardly wait! I do recommend an update be posted on Steam on at least a bi-weekly (every 2 weeks) basis, not necessarily for content updates (although, that would be awesome: case in point being, Slay the Spire, where updates are being added almost on a weekly basis), in order to keep everyone’s interest on the progress of the game to remain in earnest. Keep up the great work! Cheers!

    Reply

    • gburchell
      March 9, 2018 @ 8:35 pm

      Thanks, and don’t forget to leave a Steam review! We’ve done a couple of minor updates already and are working on a major update now. We’re going to be rolling this out in stages via a branched version of the game, starting from next week. The details of this will be posted on our community forums on Steam ?

      Reply

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