Factsheet

Developer:
Fireblade Software
Based in Guildford, United Kingdom

Founding date:
January 5, 2016

Website:
firebladesoftware.com

Press / Business contact:
press@firebladesoftware.com

Social:
twitter.com/FirebladeSftwre
facebook.com/FirebladeSoftware
youtube.com/AbandonShip

Releases:
Abandon Ship

Address:
Guildford
United Kingdom

Phone:
N / A

Description

Fireblade Software is an Indie Developer comprised of Industry Veterans and exciting new talent. Several team members have worked together previously, and combined have decades of experience with dozens of released titles between them. We're gamers, so we make the sort of games that we would want to play.

History

The story so far...

Fireblade Software was founded in 2016 and released its first title "Abandon Ship" into Early Access in February 2018. The night of its launch, it reached 4th in the Global Top Sellers chart on Steam. Version 1.0 launched in October 2019 and received several post-release updates before the team moved onto a new project.

Next steps

This new title was to be SENTRY, an action tower defence game set aboard a spaceship fleeing Earth. Under constant attack by aliens, you must repel the invaders by using traps and turrets, or taking the fight directly to the interlopers through fast-paced first person gunplay. The title is currently scheduled for release into Steam Early Access in 2022.

Projects


Videos

Full Release YouTube

Early Access Launch Trailer YouTube

Release Date Announcement Trailer YouTube

Announcement Trailer YouTube


Images

FB_Logo.png
FB_Logo_NoBack.png

There are far more images available for Fireblade Software, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!


download logo files as .zip (1MB)
logo

Selected Articles

  • "Abandon Ship, in other words, is a game that plays with FTL's winning formula in some very clever ways. It eases off on certain elements, allowing you to look around and get a sense of exploration, while ramping up the intensity of other elements. It's a game that makes you stop and really think about certain parts of your journey, while relying on gut instinct to see you through others. For something that's just launched in Early Access it's remarkably well realised, and I look forward to seeing how shipshape it is once the voyage to completion is finally done."
    - Johnny Chiodini, Eurogamer

Team & Repeating Collaborator

Gary Burchell
Biz Dev, Designer, Project Lead, Founder, Director

Adam Thacker
Technical Lead, Co-Founder, Director


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks