Call for Playtesters!

You have visited this page because you have expressed interest in playing Abandon Ship in a Closed Beta format, so please read the following carefully. Everyone on the team is really appreciative of your support, so thank-you from all of us 🙂

What will I be testing?

Abandon Ship is taking people in groups in order to play through the game.
This includes a tutorial, combat and exploration gameplay, all hooked up in a story format which includes a fight against a Sea Monster. A single-playthrough of this can last anywhere between 6 and 10 hours depending on how quickly you do it.
This is only a small part of the overall game, but the opening hours of any game are absolutely crucial that they teach the player and that the experience is enjoyable. This is where we need your help!


Needless to say, the game is not yet finished. This means there will be bugs, missing features, rough edges and balancing.

What do I need to do?

This is NOT the kind of playtest where you get to just have fun and that’s it. This is the kind of playtest where you’ll really be helping us out by taking the time to analyse your experience and provide detailed feedback.
We aim to do as many playtests as possible before release, but this is always extremely popular so we cannot guarantee everyone will get a chance. We run the lists on a first-come-first-served basis.
What we ask of you is the following:


1) You have a Windows-based PC, Steam account and an internet connection to download the game once you receive a key.
2) You provide details of your PC specification. Ideally, this would be in the form of a dxdiag report. If you don’t know how to do this, instructions can be found on the web.
Here is a link for convenience:
3) You attempt to play through the entirety of the game at least once.
4) You make notes as you play, focusing on anything you found confusing, unclear or annoying.
5) You keep a track of how long it takes to play, how many times you died, difficulty and anywhere you got stuck.
6) You provide a short, high-level synopsis of your experience as a whole. Think of this as like leaving a Steam review. Would you give it a thumbs up or thumbs down? Would you recommend it to your friends? What were your biggest takeaways?
7) We are interested in bugs, crashes, notes on framerate and any compatibility issues. The worse the bug the more we want to know about it. Steps to repro, screenshots and videos of the bug are extremely helpful.
8) In ideal circumstances, you would capture a video that is uploaded to Youtube as “Unlisted” (it cannot be made public). The video would focus on your first 30 minutes of gameplay (basically the more the better). The quality needs to be readable, it doesn’t need to be super-high. Narration by yourself is optional! The video would be extremely helpful to us. Watching you play provides unbelievable value.
Feel free to use whatever works for you when it comes to recording video. I have personally used the following capture software before, they are free (or have free trial versions) and are easy to use:


When should I send feedback?

We ask that feedback is returned to us within a week of you being notified of the builds availability, so we have time to react to it, make fixes and do another round of testing.

Anything else?

We may periodically update the build with fixes and new features. This will, unfortunately, carry the risk of breaking your save game. We’ll try to avoid this where possible.
If there are any fixes we particularly wish to draw your attention to, we will contact you.


Sounds great. What do I do next?

Send an email to this address:
This will get you added to the list of playtesters. When we do a new round of playtests, we will select people on a first-come-first-served basis.
This means that at some point in the future, you may be contacted to be involved with a playtest. Please do not hold it against us if you do not hear back from us, there will be more playtesters then there will be rounds of playtests!