From a “Proper Job” to Indie – Part 5: So you’re an Indie – now what?

‘From a “Proper Job” to Indie’ is a series of articles that describe what it was like going from Full Time employment into the world of Indie Development. Last time (which you can read about here) I talked about putting together your team. In this article I’ll focus on some of the worthwhile things I […]

From a “Proper Job” to Indie – Part 4: Assemble your Team

“From a ‘Proper Job’ to Indie” is a series of articles that describe what it was like going from Full Time employment into the world of Indie Development. Last time I talked about the game-related elements I focused on early in Abandon Ship’s development. This time, I talk about expanding your team.   You may […]

From a “Proper Job” to Indie – Part 3: Early Stage Game Dev

“From a ‘Proper Job’ to Indie” is a series of articles that describe what it was like going from Full Time employment into the world of Indie Development. Last time I talked about the daunting list of Business / Admin tasks you should tackle once you get started. In this article, we’ll focus on more […]

From a “Proper Job” to Indie – Part 2: Start-up Checklist

“From a ‘Proper Job’ to Indie” is a series of articles that describe what it was like going from Full Time employment into the world of Indie Development. Last time I described why I left a good job where I was happy, and risked it all to go Indie. This time, I talk about what […]

From a “Proper Job” to Indie – Part 1: Taking the Plunge

“From a ‘Proper Job’ to Indie” is a series of articles that describe what it was like going from Full Time employment into the world of Indie Development. For anyone who is thinking of taking a similar path, the takeaways here may prove useful. For others, it’s an interesting insight into where Abandon Ship has […]