Based in Guildford, United Kingdom
January 5, 2016
Press / Business contact:
N / A
Fireblade Software is an Indie Developer comprised of Industry Veterans and exciting new talent. Several team members have worked together previously, and combined have decades of experience with dozens of released titles between them. We're gamers, so we make the sort of games that we would want to play.
HistoryIn the beginning...
Gary Burchell had always wanted to make games. Specifically, he had two ambitions: Make a AAA Title and run his own Studio. After a failed attempt at the former (Gary was an Executive Producer working alongside Game Director Sam Barlow on a canned AAA project), he confirmed that his first ambition was not all it was cracked up to be. After finishing Assassin's Creed Chronicles, Gary decided that it was time to fulfil his second ambition, leaving his job of 13 years to pursue "The Indie Dream".Next Steps
When former colleague Adam Thacker became available, momentum started to build for Fireblade Software and more specifically it's debut title Abandon Ship. With a promising prototype in place, the team expanded with artists capable of realising the unique Naval Oil-Painting Art Style, and a BAFTA-award winning Audio Designer to do the games sound justice.To Be Continued...
With the release of Abandon Ship into Steam Early Access, the team are now focused on implementing player feedback and working towards the full release.
Major Update 01: Treasures of the Deep Trailer YouTube
Early Access Launch Trailer YouTube
Release Date Announcement Trailer YouTube
Exploration Gameplay Trailer YouTube
Sea Monsters & Doomsday Cults Trailer YouTube
Combat Gameplay Trailer YouTube
Announcement Trailer YouTube
Developer Let's Play YouTube
There are far more images available for Fireblade Software, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!
Logo & Icon
- "Abandon Ship, in other words, is a game that plays with FTL's winning formula in some very clever ways. It eases off on certain elements, allowing you to look around and get a sense of exploration, while ramping up the intensity of other elements. It's a game that makes you stop and really think about certain parts of your journey, while relying on gut instinct to see you through others. For something that's just launched in Early Access it's remarkably well realised, and I look forward to seeing how shipshape it is once the voyage to completion is finally done."
- Johnny Chiodini, Eurogamer
Team & Repeating Collaborator
Biz Dev, Designer, Project Lead, Founder, Director
Technical Lead, Co-Founder, Director