From the 3rd to the 14th of June 2019, the annual #loveindies event is running. This is a celebration of Indie games and their communities, created by our friends at Failbetter Games, who made Sunless Sea and more recently, Sunless Skies. I won’t explain the details of #loveindies, as that is covered in a […]

Dev Blog: Announcement Trailer Part 2

  Welcome to the second part of our Announcement Trailer Dev Blog. In Part 1, we looked at the very early stages of the announcement trailers development, covering Competitive Analysis, High Level Treatment, writing the Beats and culminating in the first rough edit using placeholder assets.   That was back in December 2015, when I […]