From a “Proper Job” to Indie – Part 5: So you’re an Indie – now what?

‘From a “Proper Job” to Indie’ is a series of articles that describe what it was like going from Full Time employment into the world of Indie Development. Last time (which you can read about here) I talked about putting together your team. In this article I’ll focus on some of the worthwhile things I […]

From a “Proper Job” to Indie – Part 4: Assemble your Team

“From a ‘Proper Job’ to Indie” is a series of articles that describe what it was like going from Full Time employment into the world of Indie Development. Last time I talked about the game-related elements I focused on early in Abandon Ship’s development. This time, I talk about expanding your team.   You may […]

Meet the Team: Alex Shapland

Hi! I’m Alex Shapland, resident 3D artist for Abandon Ship.  I’m contributing 3D assets, textures, UI, animation and some concept work.   Career History I graduated class of 2013 from Staffordshire University with a Dare to be Digital 2012 first place award, second place at Make Something Unreal Live 2013 and a BAFTA ‘Ones to […]

From a “Proper Job” to Indie – Part 3: Early Stage Game Dev

“From a ‘Proper Job’ to Indie” is a series of articles that describe what it was like going from Full Time employment into the world of Indie Development. Last time I talked about the daunting list of Business / Admin tasks you should tackle once you get started. In this article, we’ll focus on more […]

From a “Proper Job” to Indie – Part 2: Start-up Checklist

“From a ‘Proper Job’ to Indie” is a series of articles that describe what it was like going from Full Time employment into the world of Indie Development. Last time I described why I left a good job where I was happy, and risked it all to go Indie. This time, I talk about what […]

From a “Proper Job” to Indie – Part 1: Taking the Plunge

“From a ‘Proper Job’ to Indie” is a series of articles that describe what it was like going from Full Time employment into the world of Indie Development. For anyone who is thinking of taking a similar path, the takeaways here may prove useful. For others, it’s an interesting insight into where Abandon Ship has […]

Meet the Team: Gary Burchell

Hi, I’m Gary Burchell. I’m a Founder of Fireblade Software; an Indie developer that is creating their debut title Abandon Ship. I’m the Project Lead and I drive the Creative Vision for the game, but I also do a whole host of other jobs, like some hands-on design plus “business stuff”. Over time we’ll post about […]