Dev Blog: Announcement Trailer Part 2

  Welcome to the second part of our Announcement Trailer Dev Blog. In Part 1, we looked at the very early stages of the announcement trailers development, covering Competitive Analysis, High Level Treatment, writing the Beats and culminating in the first rough edit using placeholder assets.   That was back in December 2015, when I […]

From a “Proper Job” to Indie – Part 5: So you’re an Indie – now what?

‘From a “Proper Job” to Indie’ is a series of articles that describe what it was like going from Full Time employment into the world of Indie Development. Last time (which you can read about here) I talked about putting together your team. In this article I’ll focus on some of the worthwhile things I […]

From a “Proper Job” to Indie – Part 4: Assemble your Team

“From a ‘Proper Job’ to Indie” is a series of articles that describe what it was like going from Full Time employment into the world of Indie Development. Last time I talked about the game-related elements I focused on early in Abandon Ship’s development. This time, I talk about expanding your team.   You may […]

Meet the Team: Alex Shapland

Hi! I’m Alex Shapland, resident 3D artist for Abandon Ship.  I’m contributing 3D assets, textures, UI, animation and some concept work.   Career History I graduated class of 2013 from Staffordshire University with a Dare to be Digital 2012 first place award, second place at Make Something Unreal Live 2013 and a BAFTA ‘Ones to […]

From a “Proper Job” to Indie – Part 3: Early Stage Game Dev

“From a ‘Proper Job’ to Indie” is a series of articles that describe what it was like going from Full Time employment into the world of Indie Development. Last time I talked about the daunting list of Business / Admin tasks you should tackle once you get started. In this article, we’ll focus on more […]